In 2005, a North American version of the game began popping up on Ebay and at small retailers, published by Treasure-regular Conspiracy Entertainment as Tiny Toon Adventures: Scary Dreams. Aside from the title screens and legal information, it was virtually unchanged from its European counterpart. According to the information on the box, copies of the game appear to have been produced in 2002 and shelved between then and the time it surfaced.
While Buster Bunny is relaxing, reading an issue of Sports Illuminated, he is knocked out by an extendable boxing glove from the magazine. The magazine was a trap set up by Montana Max, who is ready to use his new Acme Dream Ray on Buster to control his dreams. As he zaps Buster, Elmyra Duff chases Buster's friends toward him, who get caught in the ray's blast. When Buster wakes up, he gets a call from Babs Bunny, who tells him that she and his friends are trapped in his dreams. Now Buster has to travel to Montana Max's mansion to find out how to free them.
The game is a beat-em-up in which Buster Bunny, with the help of any one of his friends, must destroy all the enemies on-screen before being able to move on, while taking as little damage as they can. You have one life, but you have unlimited continues. However, if you continue, it will take you back to the beginning of the act you are currently in. Press the R trigger at any time and your helper will appear briefly on the screen to use his or her attack. If your helper takes too much damage, you cannot use him or her until the next act. As you move on to the next act, both your health and your helper's health will be fully increased. In addition to punching and using helpers, Buster is also able to perform combos, in the form of a jackhammer or a shopping cart. These moves will require a power bar, which Buster can fill up by destroying as many enemies as he can.
Before you begin your quest, you will need to choose a helper, as the quest is too dangerous for you to handle alone. If you pick the Question Mark in the middle, a helper will be chosen at random.
- Babs Bunny - She attacks using a Tennis racket and tennis ball.
- Plucky Duck - He summons an anvil, which can damage any enemies that fall under it.
- Hamton J. Pig - He provides food, which can restore Buster's Heath.
- Dizzy Devil - He stands in place, spinning and knocking away any enemies that come near him. He is also invincible while he is spinning.
- Shirley the Loon - She can temporarily stop time.
- Fifi La Fume - She is notably the only character whose move is different depending on the version of the game. In Buster's Bad Dream, she rapidly damages and stuns all enemies on screen with her smell, while in Scary Dreams, she makes herself and Buster temporarily invincible.
- Li'l Sneezer - His sneezes can briefly stun enemies.
Stage 1: The Forest
The first act of this stage takes place in the forest, where enemies include snakes and panthers. The second act takes place in a cave, and enemies consist of bats, gremlins (from the episode, Journey to the Center of Acme Acres), panthers, and falling rocks. The third act takes place in the forest at sunset. The boss of this stage is Elmyra Duff, who is wearing her Cheetah-fur pajamas that she wore in the direct-to-video movie, How I Spent My Vacation. Elmyra's basic attacks include scaring cheetah cubs, who you must get out of the way of, and hugging you or your helper if they get too close to her.
Stage 2: The Haunted Castle
The first act of this stage takes place in the forest on a dark and foggy night. Enemies here include bats, snakes, panthers, and Danforth Drake and Roderick Rat, who are wearing their football attire from the episode, The Acme Bowl. The second act takes place in a castle, and enemies consist of bats, snakes, panthers, gremlins, and Danforth and Roderick, who this time are wearing their cult robes, also from The Acme Bowl, and have the ability to shoot fireballs. The third act takes place on the castle's roof. The boss of this stage is Mr. Hitcher (also from the direct-to-video movie, How I Spent My Vacation), complete with his chainsaw and hockey mask. He is a fairly easy boss, as he spends much of his time destroying statues of Montana Max.
Stage 3: The Space Station
The first act of this stage takes place in a space station. Enemies here include U.F.O.s and robots. The second act takes place on an elevator, which goes up one floor further with every round of enemies defeated. Enemies here include Tony robots (from the Toon TV music video, The Name Game), U.F.O.s, panthers, and bats. The third act takes place on the observation deck. The boss of this stage is Maximum Flush (also from the Toon TV music video, The Name Game), who floats above you in a hovercraft. To get him down, you must knock out the sensor, which will temporarily turn it off and send the hovercraft down.
Stage 4: Montana Max's Factory
The first act takes place in Montana Max's courtyard. Enemies here include Muffin the Dog (from the You Asked for It, Part II episode segment, the Return of the Toxic Revenger), snakes, and robots. The second act takes place on an elevator, which goes down one floor further with every round of enemies defeated. Enemies here include Muffin the Dog, panthers, bats, robots, and Danforth Drake and Roderick Rat (who are once again in their football attire, and later grow to an enormous size for some reason). The third act takes place in a secret laboratory in the basement of the factory. Enemies here include bats, panthers, Muffin the Dog, Roderick and Danforth, and robots. The final boss is a giant tank shaped like Montana Max's head.